Run your first MILE with Genvid

Our vision is to bring robust, flexible, interactivity to livestreaming in the form of Massively Interactive Live Events, or MILEs.

MILEs are interactive livestreams turning millions of concurrent viewers into “participants”: audience members with actual agency, all experiencing the same event. With our unique Genvid MILE SDK and comprehensive back-end support, entire interactive experiences live in the cloud, instantly accessible via any connected device, with no downloads or installation for users. These MILEs are being built by us in partnership with some of the biggest names in technology, social media, film and television.

Our technology isn’t just best-in-class; it’s lightyears ahead of any other interactive streaming solution, proprietary or commercial. Our tech is compatible with all leading streaming platforms and can support proprietary platforms too, and supports all major game engines as well as your own. We’re proud to be backed by some of the biggest investors in interactive media, esports, and consumer technology: Valor Equity Partners, Atreides Management, Horizons Ventures, Makers Fund, March Capital, OCA Ventures, Galaxy Interactive, Third Point Ventures, Cobalt Capital, LightShed Ventures, XN, and Lux Capital; as well as strategic investments from Huya, NTT Docomo Ventures, and Samsung Ventures.

How It Works

The Genvid MILE SDK passes audio and video from streams through cloud-hosted services to a streaming platform. Simultaneously, it sends synchronized game-data through the services to an interactive overlay on the end user’s device.

Interactive events also pass from each viewer’s browser back through those services to the originating stream itself.

Who is the Genvid MILE SDK for?

The Genvid MILE SDK is for developers who want to create the next generation of interactive streaming experience: a MILE. It might be a game, a TV show, a music festival or an exhibit – the only limit is your imagination.

Where do I start?

Watch our video tutorial on Genvid MILE SDK installation here, then run the provided samples with the game engine of your choice by following our sample documentation.

Where can I get help?

You can find much more information in our documentation section or get in touch via the contact section, or join our developer Discord here.