Genvid MILE SDK Prefab for Unity

For an easier integration of the Genvid MILE SDK into your project, we created a Unity prefab to streamline the integration path.

Note

This feature is currently in beta. The prefab is fully functional, but we expect to make some changes in the future to improve the user experience.

Please visit the Genvid AnswerHub pages if you have feedback on this (or any other) feature of the Genvid MILE SDK.

Before You Begin

The prefab requires the 3 DLLs provided by the Genvid MILE SDK Unity Package. Make sure you’ve already installed all the DLLs before adding the prefab.

  • Genvid.dll

  • GenvidPlugin.dll

  • GenvidSDKCSharp.dll

See Genvid MILE SDK Unity Asset Package for information about these files.

Objects Included in the Prefab

This section covers the objects added to your Unity project by the prefab, including detailed descriptions of what each does and how to use it.

Genvid Plugin Prefab Tree

All prefab files are in the Genvid/SDK/Prefabs folder. The script file attached to each prefab is available in Genvid/SDK/Scripts.

You can use the game object to drag and drop onto your scene directly or use the included script.

Note

Make sure that the data sent is compatible with JsonUtility.ToJson otherwise it will display an error.