Genvid SDK Window

The Genvid SDK window provides an easy way to switch between versions of the Genvid MILE SDK. It’s available from the Window dropdown menu of the Unity editor.

The Genvid SDK Window.

This section gives more information about the different parts of the Genvid SDK window and their functions.

Genvid SDK

The Genvid SDK section shows available SDK installations and lets you switch between installed versions.

The Genvid SDK Section.

The dropdown lists the paths of available Genvid MILE SDK installations. Select a path to copy Genvid files from the target directory to your game. The version of the selected SDK is displayed in the top right corner of the Genvid SDK section.

The Genvid SDK Dropdown.

Selecting an entry from the dropdown automatically updates the GenvidSDKCSharp, GenvidPlugin, and Genvid libraries in your game.

To manually update the Genvid libraries in your game with the ones from the selected Genvid MILE SDK directory, click the Sync button.

To manually add an SDK directory to the list, click the + button next to the dropdown to open a folder explorer and navigate to the target directory.

The Genvid SDK Add and Sync.

Note

The Genvid SDK section will turn red if no Genvid MILE SDK directories are found in the list or if the path to the selected directory can’t be validated.

GenvidPlugin.dll

The GenvidPlugin.dll section verifies that the GenvidPlugin library is present in your game under the displayed path. The section background will turn from green to red if the library can’t be found.

Genvid.dll

The Genvid.dll section verifies that the Genvid library is present in your game under the displayed path. The section background will turn from green to red if the library can’t be found.

It also checks that the version of the Genvid library in your game matches the version of the selected Genvid MILE SDK directory. The section background will turn from green to yellow if the versions don’t match.

GenvidSDKCSharp.dll

The GenvidSDKCSharp.dll section verifies that the GenvidSDKCSharp library is present in your game under the displayed path. The section background will turn from green to red if the library can’t be found.

It also checks that the version of the GenvidSDKCSharp library in your game matches the version of the selected Genvid MILE SDK directory. The section background will turn from green to yellow if the versions don’t match.