Genvid Plugin Settings

The Genvid Plugin Settings options control the high-level settings for the plugin and its associated objects.

Important

You need to enable Activate SDK to have the Genvid MILE SDK activated when starting the game.

When Activate SDK is enabled, the Genvid MILE SDK Plugin will expect a Genvid stack to be running locally to the game (or the editor, if you run from the editor). If no Genvid stack is available and running, it will cause errors.

If you need to run the game in the editor or build a game that does not depend on a Genvid stack, disable Activate SDK before starting the game.

Genvid Session Manager inspector view
Activate SDK

This allows you to quickly activate/deactivate the Genvid MILE SDK. Any prefab object in the scene will find the Genvid Session Manager and verify that it’s active. You can set this option to true by launching Unity with the -Genvid option.

Auto Initialize

When enabled, this option performs the initialize process for the Genvid MILE SDK when starting the application (Awake). You need to do this once in your application if you want to activate the Genvid MILE SDK.

Activate Debug Log

When enabled, this option will display logs about the Genvid MILE SDK for any successful operation done by the prefab.