Genvid Unity Editor Package¶
The engine-integration/unity/genvid_editor.unitypackage
adds a new window to the Unity editor.
This window lets you to access the same set of functionalities as Cluster UI and Bastion UI.
Note
The editor package adds optional functionality to the Unity editor and isn’t required for integrating the Genvid SDK.
Package Contents¶
Genvid/Editor/Plugins/GenvidRESTCSharp.dll
This is a wrapper around our Toolbox REST API which allows control of the Genvid Stack from the Unity Editor. It depends on two external third party libraries: RESTCSharp Library and Newtonsoft JSON.Net Library, also included in that same folder.
We use version 8.0 of the Newtonsoft library, so it can be replaced with the JSON.Net for Unity assets.
Genvid/Editor/Scripts/GenvidWindow.cs
- This file contains the code behind the Genvid editor window. It allows you to interact with the different clusters managed by your bastion.
Genvid/Editor/Ressources/Textures/*.png
- These are textures used for the Genvid Window UI.
Building the Package¶
The package source is available under /engine-integration/unity/editor
.
You can use the package.py script to build the full Unity
package by using the option “editor”. A pre built asset package is available
here: engine-integration/unity/genvid_editor.unitypackage
.
Installing the Package¶
For our cube sample in /samples/cube/unity
, we use a Python script
to install the package for our sample, you can run it with:
py unity.py prepare
You can also manually add the Genvid SDK to your Unity project:
Open your project in the Unity Editor.
Select
.Click genvid_editor.unitypackage located in the
/engine-integration/unity
folder.