Genvid SDK 1.26.0 is now available, with some major improvements and additions. Now battle-tested through twelve weeks of persistent stress as the foundation of the world’s first interactive reality show, Rival Peak, it has supported the entire user base while continuing to evolve and expand. Massive Interactive Live Events (MILEs) like Rival Peak simply can’t be built without the Genvid SDK, and we’re quite proud of that.
In release 1.26.0 we’ve added Unreal Engine 4.26 to the long list of supported game engines and provided the ability to use custom tags on your cluster resources — while further improving stability and flexibility.
For a full list of all the updates in this version, see the full Genvid SDK 1.26.0 release notes.