Genvid Unveils Revolutionary Interactive Streaming Technology In Five Upcoming Games from Innovative Indie Developers
Live Interactive Twitch Streams of Deadhaus Sonata, In The Black and Others Highlight Completely New Forms of Engagement for Game Streams
NEW YORK, NY (Embargoed Until: March 17, 2020)—Interactive streaming SDK developer Genvid Technologies today revealed details of five new game titles featuring the next generation of enhanced livestreams using Genvid’s breakthrough tech. Denis Dyack’s Apocalypse Games, Impeller Studios, and other premier indie developers are among many game studios utilizing Genvid’s SDK, enabling much higher levels of interactivity and completely new forms of engagement for game streamers and their audience members, directly via Twitch, YouTube and other popular platforms.
“While the first priority is always the players of your game, entertaining and engaging the spectators is now just as crucial, making interactive streaming a must-have for virtually any game,” said Jacob Navok, CEO of Genvid. “The games we’re now disclosing go further than ever before in illustrating the power of our tech across myriad platforms, infrastructures and game engines.” The newly disclosed games, all of which can be demoed live via livestreams enhanced with Genvid’s technology, include:
Deadhaus Sonata from Denis Dyack’s Apocalypse Games
Famed Canadian developer Denis Dyack, known for Eternal Darkness: Sanity’s Requiem, Metal Gear Solid: The Twin Snakes, and Blood Omen: Legacy of Kain, is building enhanced livestream functionality into Deadhaus Sonata, an FTP co-op action RPG coming later this year to all platforms and leading on PC. The game, being built on Amazon’s Lumberyard, is a glimpse into the future of games with truly interactive streaming.
While players take on the roles of undead anti-heroes, livestream viewers can serve as dungeon masters, triggering traps, spawning monsters and otherwise affecting gameplay via the stream.
In Deadhaus Sonata, livestream viewers can also conceal or reveal paths for players to travel, solve puzzles to unlock new weapons for players, and much more.
“Using Genvid’s tech, Deadhaus Sonata is evolving to become a game that’s as much fun to watch as it is to play,” Dyack said. “Instead of just seeing the action, livestream viewers can play a pivotal part in how it unfolds and influence the action at every turn. Players and viewers will be blown away by the level of interactivity and depth the Genvid SDK brings to the game.”
In The Black from Impeller Studios
With more than 150 years of combined game dev experience including, Crysis, Far Cry, and the TIE Fighter and X-Wing franchises, Impeller Studios’ forthcoming In The Black is a highly anticipated, hardcore, team-based space shooter for PC.
Using Unreal Engine 4 and the Genvid UE4 plugin, In The Black livestream viewers will have access to interactive game maps and player information cards, bounty, wagering and cheering systems, and a host of other enhancements that both players and stream audience members can see and leverage.
Retroit from Black Block
A stealth mobile game studio based in Helsinki, Finland, Black Block will show its first game, Retroit, a mobile-first MMO, for the first time in public in the Genvid booth.
Retroit is a persistent open world city driving game expected to have thousands of simultaneous mobile players when it launches. Black Block has integrated the Genvid livestream technology into the Godot engine so that the developer will host a single stream continuously showing a god view that livestream watchers can each control separately. Viewers will be able to troll or assist the player by dropping obstacles to cause crashes, dropping armored cars that contain loot, initiating or thwarting police pursuits, and much more.
Demolition Robots KK from Throw the Warped Code Out
Japanese studio Throw the Warped Code Out, best known for Back in 1995, is prepping Demolition Robots KK, its four-player, competitive robot action game, to launch on Nintendo Switch and PC this Winter. Players control giant robots bent on destroying city buildings.
Built on the Unity game engine and using Genvid’s enhanced streaming tech, viewers of the game cheer on players and see their viewer IDs on individual buildings in-game. Viewers watching their “home building” can cheer on players to destroy their building first in order to then start dropping traps to catch players in-game.
Don Swagger from Hearts Technology Corp
Don Swagger, a never-before-seen experimental game from Japanese software developer Hearts Technology Corp., also built in Unity and coming to the Nintendo Switch, is a simple, tennis-like game that stretches the definition of spectator sport in interesting ways. Acorns and nuts – which pop in seconds – are falling onto the field, and two players on each team will use rackets to hit them over a net to the opponent’s side. A player or team who sends and pops the most acorns on the opponent’s field wins.
Through the interactive livestream, viewers can earn “Don points” by collecting blue flames that appear when a nut explodes, and use those points to purchase additional nuts to add to the gameplay, equip players with upgraded rackets, apply in-game cosmetics to favorite players, and more.
About Genvid Technologies
Genvid is helping put the “meta” in the Metaverse by creating the most advanced interactive streaming technology in the world. The Genvid SDK, available for free at www.genvidtech.com, is easy-to-use middleware with enough flexibility to run on any streaming platform and infrastructure. It integrates with games built on all of the leading engines and enables new kinds and levels of interaction and monetization from players and livestream audiences alike. Genvid was founded in 2016 by game industry veterans and is backed by Horizons Ventures, Makers Fund, March Capital Partners, and OCA Ventures.
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