Major Fixes and Changes

Unity and Unreal Editor Plugin Deprecation

The Editor plugins for both Unity and Unreal Engine have been removed.

Use the Genvid MILE SDK web interface for the same streaming-service controls as the Editor plugins.

Minor Changes and Other Fixes

  • [install-toolbox] Fixed an issue where the install-toolbox.py script threw an error when the user asked to fix the PATH environment.

  • [toolbox] Fixed an issue where genvid-sdk-select was not found when install-toolbox.py was run without the scripts path already set.

  • [toolbox] Removed BINDIR from the environment variables.

  • [toolbox] Added new genvid-sdk-select script to manage the default SDK installation used by the Python Toolbox.

  • [toolbox] Improved the layout of the Toolbox configuration files by moving them under bastion-services. See the upgrade notes for more details.

  • [toolbox] Fixed an issue where the command scripts were not responding when the user were pressing Ctrl-C or equivalent.

  • [installer] Upgraded NSIS Installer from 3.06 to 3.08.

  • [samples] Fixed an issue where some samples scripts were not using the right cluster ID after GENVID_CLUSTER_ID is set.

  • [studio] Improved Studio by returning the full schema instead of just the schema name when determining the presence of services configuration.

  • [unity] Fixed an issue preventing the Unity packaging script and the Unity cube sample script from finding Unity versions 2019+.

  • [unity] Fixed an issue where the Unity Genvid Window would spam GUI errors when opened.

  • [unity] Removed the UnityEditor package from the Genvid Unity packages.

  • [Unreal] Removed the GenvidEditor plugin from the Genvid Unreal plugins.

  • [cluster-api] Fixed an issue where services with dependencies refuse to start when one instance of the service is not healthy while other instances are.

  • [component] Removed ARTIFACTS_DIR from genvid.toolbox.BaseTool.