Major changes in this version
Use of a proper installer
We’ve switched from a Zip archive to a proper installer.
Unification of the local script
In prevision of the cloud support,
replaced with a single script,
local.py that handle both. See the
Quick Tour Guide section to learn more about it.
New options for logs
With the upgrade to Nomad 0.5.1, we now have new options for following logs and getting only their tails. The nomad-ui (now called Hashi UI) interface is now able to properly check the files in the job.
Annotations and notifications support
This is the first version of the Genvid SDK providing support for annotations (punctual game events) and notifications (immediate message passing).
This is the first version of the Genvid SDK providing support for commands. A command can be sent from an application to the game through this channel. A new admin page is available in the tutorial sample to demonstrate this feature.
This is the first release with audio capture and streaming.
While it is off by default, it can be activated by setting
genvid.encode.input.silent = false in your config file.
Keep in mind that UE4 silences audio when the application
is in background.
Due to internal design changes, we have removed the
Genvid_Disconnect() calls from the Native SDK. Connection to the
Genvid Services is now done in
Changes to the Genvid_setParameter*()/Genvid_getParameter*() routines
setParameteri() was renamed to
setParameterPointer(). The same changes were made to the
getParameter*() counterparts. A new
was created to retrieve values as string. The various
getParameter*() routines can now retrieve system values from the
key:value store by specifying
"genvid.kv" as the stream id.
Cloud deployment support in beta
This version contains a beta version of our support for deployment on
AWS. Note that support for this is available as a complement package
Genvid SDK Cloud Solution, at the same location as this current SDK.
Bugs fixed in this version
Nomad-ui is now able to display logs and other files.
Thanks to the upgrade to Nomad 0.5.1,
can now correctly display the content of the allocation directory.
Spaces are now allowed in the binary paths
Due to a strict validation rule in Nomad, we couldn’t support spaces when specifying the path of the executables used in jobs. They fixed it, so thanks a lot to the wonderful team behind it! Now, don’t forget to put the arguments at the right place!
Fixed huge memory consumption in Native SDK
When the Native SDK would lose connection with services, it would queue up video frames and fill up virtual memory space very quickly, leading to an unresponsive system. The new behavior limits the total RAM usage, but might lead to dropped frames.