Genvid MILE SDK Unity Editor Package¶
engine-integration/unity/genvid_editor.unitypackage adds a new window to the Unity editor.
This window lets you to access the same set of functionalities as Cluster UI and Bastion UI.
The editor package adds optional functionality to the Unity editor. It isn’t required for integrating the Genvid MILE SDK.
- This is a wrapper around our Toolbox CLI Applications REST API which allows control
of the Genvid Stack from the Unity Editor. It depends on a
third party library: RESTCSharp Library, included in the
- This file contains the code behind the Genvid editor window. It allows you to interact with the different clusters managed by your bastion.
- These are textures used for the Genvid Window UI.
To see the content in this window:
You need a working Genvid cluster and
Your Unity project loaded.
This gives you some direct access to the different websites available, as well as the ability to control some jobs running in your local cluster.
The package source is available under
You can use the package.py script to build the full Unity
package by using the editor option.
py package.py editor
You can also use the pre-built asset package
You can use the
unity.py script from the cube sample to install the
package in your project. You’ll find it in the
py unity.py prepare
You can also manually add the Genvid MILE SDK to your Unity project.
Open your project in the Unity Editor.
Click genvid_editor.unitypackage located in the