The Genvid Window


This feature is currently in beta. The window is functional, but we expect to make some changes in the future to add new features and improve the user experience. We welcome your feedback on the process.

The Genvid Window inside the Unity Editor.

The Genvid window becomes available in the Window dropdown-menu of the Unity editor after installing the Genvid Editor package.

The following sections give more details on each section of the window and their functions.

Parts of the Genvid Window

Genvid SDK

We display information on the Genvid MILE SDK installation. If the Genvid MILE SDK is installed, the Genvid MILE SDK version is also displayed. You can access the Genvid MILE SDK folder by clicking on the path displayed. In case that you are missing the Genvid MILE SDK, you can also click on the Genvid button the Genvid Technologies website.


We display information related to the GenvidPlugin.dll presence in your project.


We display information related to the Genvid.dll library, namely, its location and version, if available. You can refresh this information manually.


We display all the clusters currently available for the project in a combo list. < Select a Cluster > is the default selection. The number of clusters available is displayed beside the foldout. Make sure to select the proper cluster when using the SDK with this window.

Health Check

In this section, we describe the content of the Genvid.Model.Cluster.HealthCheckOutput.State from the service SDK Health check. The contents include:

  • ComposeConnected is the Compose connection status.

  • NatsConnected is the NATS connection status.

  • NumStreams is the number of streams connected.

This section only appears when the game is running, otherwise it displays the message No project currently running. At the top of this section, there is a summary of the number of streams active and if both Compose and NATS are connected.


A foldout lists all the jobs available for your project along a Start All button. Opening the foldout displays a button labeled On/Off. The button is green when the job is activated and red when deactivated.

Click on the button to start or stop a job. All the tasks associated with the jobs are listed in the foldout when a job is active.


All the links available for your project are listed with a button. When the button displays Open Link, click the button to open the link. When the button displays Error, clicking the button to display the error in the Console.

If a link is associated with a job, you need to start the job to use the link properly. For example, in our Unity sample the Cube Admin and CUBE SAMPLE links won’t work unless the Web job is running.


This section only include a button Open Link and upon clicking on it, the logs page is displayed.


All the settings associated with the project are listed within different foldouts. Beside the foldout, we have the, the encode.output.width, the encode.output.height and the audio status encode.input.silent. You can modify the settings by changing their value either via a textbox or checkbox.

Note: You can’t write characters in a field that only contains numbers.

There are two buttons available at the bottom of the page:

  • Reload settings reloads the settings (useful for reverting

    incorrect settings).

  • Save Settings saves changes to the settings made in this


See The Genvid Settings for more information about each setting.