Sends byte array gameData associated with the stream streamID.

Using a negative timecode value is shorthand for calling GetCurrentTimecode and using that timecode value instead.


  • timecode : long : Timecode sent with the data.
  • streamID : string : Unique ID for the stream to access.
  • gameData : byte[] : Game data to send.
  • gameDataSize : int : Game data size.


Status : Status that indicates if the operation succeeds.