Genvid SDK 1.20.0¶
Welcome to Genvid SDK 1.20.0. This release is ready and stable for integration and can be used for local development and limited cloud deployment. We are still missing some features for a complete production deployment which can be provided through other software. Please contact us at firstname.lastname@example.org if you’re planning a production deployment.
We are still committed to a regular pace for our releases until we get all the features done for a comfortable production deployment. We always work to ensure a smooth upgrade between releases and provide as much backward compatibility support as possible. A complete list of our Known Issues and Workarounds is available to you in our Forum. Please contact us if you have any issues.
Here is a summary of our current functionalities. See below for the list of new features in this release.
- Windows C++ API with a C# wrapper.
- D3D11 or raw frame video capture.
- WASAPI audio capture.
- Video encoding (H264 + AAC).
- Video streaming to YouTube.
- Video streaming to Twitch.
- Multiple audiovisual and data streams coming from multiple instances.
- Streaming additional arbitrary game events and notifications.
- Scalable event messaging system.
- Automatic synchronisation between video and game data streams.
- Multiple distributed source of A/V and Data (still beta).
- Live video editing and basic composition effects (still in beta).
- RTMP Ingest server (still in beta).
- Unity3D integration (Game and Management).
- Unreal Engine integration (Game and Management).
- REST API to control the services (still in beta).
- Tools and scripts for managing your local and remote clusters, with example scripts for AWS.
- Metrics feed (still in beta).
- Load testing library.
- Extensive documentation.
- Multiple integration samples.
- Dynamic composition graph (defined in services.nomad.tmpl file).
More to Come¶
Additionally, we are working on a full new feature pipeline to be released as soon as each is ready:
- Remote management services for sharing your clusters with others.
- SSL support for external APIs.
- ACL support on Management APIs.
- Hardware encoding.
- Instant replay.
- Better cluster-configuration management.
- Many more improvements and features exposed in our UI (including the plugins).
- Offline data-stream recording and playback.
- Offline broadcast-session editing.
- SDK Manager to help handling multiple SDK installations.
Major Changes in This Version¶
Added Notification API HTTP Endpoint¶
command API now exposes a new endpoint (
POST /notifications )
allowing the broadcaster to send notifications to all users without needing to
send them from the game. This lets you perform actions such as controlling the
notifications from an admin website, for example.
New Branding of Genvid SDK¶
We launched a new set of branding elements and incorporated them into the Genvid SDK. This update doesn’t affect the SDK in any functional way. Enjoy the new look!
Upgraded NodeJS to 8.12.0 LTS¶
The Genvid SDK installer now bundles the NodeJS 8.12.0 LTS release. This resolves some compatibility issues several samples had with earlier versions of NodeJS. The SDK is not yet compatible with NodeJS 10.13.0 LTS.
Upgraded HashiCorp Suite (Consul 1.4.4, Nomad 0.8.7, Vault 1.1.2, Terraform 0.11.13)¶
We upgraded all 4 products of the HashiCorp Suite used in the Genvid SDK. This includes the latest features and security fixes as of April 2019.
New Vault Management Interface¶
You can now manage your cluster Vaults directly from the Cluster Status page. This new interface lets you perform normal Vault operations, such as re-initializing, resetting, applying policies, etc.
New Genvid Web SDK module¶
- A compressed node package file.
See the upgrade notes for version 1.20.0 for more information.
Local Cluster No Longer Configured During Bastion Setup¶
Creating a local cluster is now an option when running the
genvid-bastion install command–not the default behavior. See
Initialize a Local Cluster for more information.
Studio-UI Broadcast Panel Deprecated¶
We deprecated the Broacast panel in Studio-UI and will remove it in a future release. You can still use the On Air button, which is in the bottom-left corner of Studio-UI. If you currently have a Broadcast panel in your dashboard, you can remove it by clicking the Edit button of the dashboard.
Toolbox Now Supports Named Profiles¶
The Genvid Toolbox now supports custom named profiles to make managing multiple environments easier. Once created, you can change the environment variables GENVID_PROFILE and GENVID_PROFILES_PATH from their default values (“” and “~/.genvid/profile”) to point to the custom profile you want to use.
If you change the value of GENVID_PROFILE, the named profile must exist in the folder set by GENVID_PROFILES_PATHS. Otherwise, an exception will be raised.
The GenvidClient Interface Now Supports Reconnection to Leaf¶
The GenvidClient interface now exposes an
onDisconnect callback that is
triggered when the client’s websocket closes.
The interface also exposes a
reconnect function. It receives new stream
info, a new leaf URI, and a new token as parameters, then establishes a new
websocket connection to the provided URI.
Minor Changes and Other Fixes¶
- [sdk] Now supporting IPv6.
- [sdk] Added missing early parameter validations from SDK functions to avoid crash.
- [sdk] Fixed some memory leaks when Genvid_Terminate() is called.
- [sdk] Fixed a crash when Genvid_Terminate() is called.
- [sdk] Fixed tags on genvid.sdk.frame* metrics.
- [web] The
genvidmodule no longer depends on
- [web] The WebGL clearColor value is now expected to be an array of numbers.
- [web] Added support to event twitchextoncontext. The handler of this event has an extra parameter with the new context and array of modified fields.
- [web] GenvidClient now exposes an OnDisconnect callback, triggered when its websocket closes.
- [web] GenvidClient now exposes the ability to reconnect to a leaf.
- [web] Fixed volume state inconsistencies with Standalone, YouTube, and Twitch video player.
- [web] Fixed inconsistent mute state behavior in overlay for Tutorial and UE4 samples.
- [web] Twitch player overlay no longer pauses during the first seconds after the stream starts to play.
- [web] When the video resumes playing after being paused, it will resume at the most recent video time.
- [bins] Binsd is now started by default on the Bastion and Cluster instead of with the Studio Sample.
- [studio] Disabled auto-cut checkbox when no scenes are created.
- [studio] Disabled Audio Mixer panel when audio stream is disabled.
- [studio] Disabled On Air button for standalone mode.
- [studio] Changed scenes display from dropdown to unfold list.
- [studio] Added indication of which scene is currently streamed.
- [studio] Moved save and delete buttons to selected scene.
- [studio] Added undo feature to selected scene. Resets scene to last saved settings.
- [studio] When auto-cut selected, saving changes will cut to the current streaming scene.
- [studio] Added warning message for uncut saved changes on streaming scene.
- [studio] Added value fields to showcase current streaming audio values.
- [studio] Avoid to freeze the monitor when we select source view.
- [studio] Solved an issue preventing the video layout sliders to update their range.
- [studio] Temporarily disabled the access to Still-Image video layout until the feature is completed.
- [studio] Added a fixed panel to display On Air status and the information related to the Cut action.
- [studio] Fixed a Play in Editor issue that prevented it from streaming on the website.
- [ingest] Reduced chances of Ingest crashing from clicking start/stop in OBS.
genvid.leafd.connection.currentis now correctly updated as a gauge.
- [composed] Fixed a rare crash in ComposeD due to concurrent access on sessions list.
- [rootd] Fixed an issue where Rootd couldn’t listen to it’s binding address after a failure.
- [terraform] Fixed the module definition so that the userdata doesn’t change when the number of workers instances is greater than one. Note that server instances will still be recreated if server_instance_count is modified.
- [terraform] Fixed a bug where the Linux servers where no longer using Consul as a primary DNS resolver after reboot.
- [terraform] Forced VPC Terraform Module to version 1.66.0 as our modules are not compatible with version 2.x
- [terraform] Users no longer need to change the iam_policy_auto_create Terraform variable to “1” so the AWS policies pass when creating the cluster.
genvid-bastion statuswill now show the version of the bastion and cluster instance.
- [toolbox] Fixed
genvid-sdk setupto look for the SDK images in the correct key path.
- [toolbox] Added a new command
genvid-sdk clean-images-sdkfor cleaning old SDK images.
- [toolbox] New subcommand
genvid-sdk versiondisplays the version of the cluster instance.
- [toolbox] Added a new
genvid-sdk update-imagescommand which lets you update the images configuration on a cluster based on an already populated S3 bucket.
- [toolbox] The
genvid.toolbox.DockerTool.update_imagenow have an optional
--basedirargument to set the directory the files are stored in. We also added the method
genvid.toolbox.SDK.update_archivewhich renames a ZIP file to match the regular expression
genvid.toolbox.DockerTool.RE_IMAGE_IMAGEID. We updated all samples for the new functionality.
- [toolbox] When DOCKER_MACHINE_NAME is not set,
genvid.toolbox.DockerToolwill no longer try to use
defaultfor setting the environment. Instead, it uses the default client connection. This should allow the system to build using Docker for Windows.
- [toolbox] Added a new
BastionToolin the Genvid toolbox to help manage a local Bastion.
genvid.toolbox.sdk.get_confignow also returns the secrets.
genvid-bastion startcan now also start non-autostart jobs if passed as an argument.
- [toolbox] Added
genvid.toolbox.SDK.load_config_templateto parse a configuration file through
consul-template(like most of our samples scripts do).
- [toolbox] SDK version number is now displayed at the bottom of Bastion-UI and Cluster-UI.
- [toolbox] In Cluster-UI, we added a link to the associated Bastion at the bottom-left corner.
- [toolbox] Bastion-UI and Cluster-UI are upgraded to Angular 7.
- [toolbox] In Bastion-UI, we have a new layout for the Terraform-settings editor along with labels that display the type of value (local, global, or default).
- [toolbox] API schemas are now located in genvidtools/libs for both Bastion-api and Cluster-api to share.
- [toolbox] Swagger UI is implemented in Bastion-UI for Bastion-API documentation.
- [toolbox] Fixed a bug where
genvid-ami setupwould create an AMI using a region obtained from Terraform variables, but then try to access it using the AWS configuration of the environment.
- [toolbox] Terraform module is initialized when a clone cluster is created.
- [toolbox] Added support for loading user profiles using the new environment variables GENVID_PROFILE and GENVID_PROFILES_PATH.
genvid-systemd-servicescan now set the Consul node ID through the
genvid-bastion installnow accepts
--node-nameto set the Bastion Consul Agent node name and ID.
- [toolbox] Fixed a bug which caused
genvid-clusters terraform-planto return an exit code of 1 on success.
- [toolbox] Fixed an issue where an existing Vault token would fail to be reused.
- [toolbox] Added 3 new methods to
- [toolbox] The command
genvid-sdk load-config-sdknow updates the binaries path for the local cluster.
- [toolbox] You can now specify the number of allocations included in the bug report when using
genvid-sdk setupwill now correctly update the binairies of an existing local cluster.
- [toolbox] Fixed a bug where S3 bucket key-prefixes could contain a duplicated
/depending on their format.
- [toolbox] Fixed a bug where genvid-sdk setup would return before the local cluster is ready to be used.
- [toolbox] Fixed a race-condition where we would try to set a policy in Vault before it is fully initialized.
- [toolbox] Fixed a bug where some jobs wouldn’t stop properly in certain circumstances.
- [ami] Changed the VAULT_ADDR value from http://vault.service.consul to http://active.vault.service.consul.
- [ami] We now ensure the Windows DNS is correctly set after reboot.
- [ami] We now flush the DNS cache regularly on Windows to resolve discovery of dynamic addresses faster.
- [ami] Set Windows Negative DNS Cache to 0 on the genvidtech-wingame AMI.
- [genvid-ami] Added a new
--ami-versionargument to the setup command. This option should only be used when explicitly stated in the documentation or by expert users.
- [wingame-ami] The game AMI now supports instance types without a
Z:\drive. This makes it easier to use newer instance types like the G3.
- [cluster-api] The CLUSTER_ID environment variable now propagates properly to each job.
- [gvencode] Fixed the memory footprint to no longer grow indefinitely.
- [gvencode][composed] Fix missing symbol names in stack trace on Linux.
- [ue4] Added Unreal Engine v4.21 compatibility to the UE4 plugin.
- [ue4] Added a manifest file functionality to Unreal samples.
- [ue4] The UE4 Cube sample can now be forced to build with Visual Studio 2015 or 2017.
- [ue4] Fixed regular lag spikes when playing in the Unreal Editor with a cluster selected.
- [ue4] Corrected cubes rotation direction.
- [unity] Fixed Genvid terminate issue related to events/commands.
- [unity] Fixed website matrix conversion code which prevented proper clicking of the cubes.
- [unity] Changed D3D11 Fullscreen Mode to Fullscreen Window to fix sample freezes.
- [unity] Added a command line argument when booting a Unity application to activate the Genvid SDK.
- [unity] Modified the
ProjectSettings.assetfile from the sample project to be compatible with Unity 2018 for the resolution when used in the cloud.
- [unity] Added a new refresh button in the Genvid window for the
Genvid.dllto fix a package install issue.
- [unity] Added a button to display the Unity editor logs in the Genvid window.
- [unity] Unity prefab and sample updated to use new function in the C Sharp wrapper to filter the Genvid status between error, warning, and success.
- [unity] Better handling of faulty web requests while using the Genvid window.
- [unity] Fixed the manual activation of the Genvid SDK inside the Genvid Unity prefab.
- [unity] Fixed a 10 second freeze when doing a start/stop in the Unity editor.
- [unity] Fixed bug where Unity would forget cluster selection in Genvid Editor window.
- [unity] Fixed a crash that occurred when switching between clusters in the Genvid Editor window.
- [unity] Fixed an issue related to DLL handling while opening the Genvid window during runtime.
- [samples] Added annotation samples in UE4 and Unity that display their results on the website.
- [docker-machine] Docker Machine upgraded from v0.13.0 to v0.16.1.
- [hashi-ui] Hashi-UI upgraded to v1.0.0.
- [consul-template] Consul Template software upgraded from v0.19.4 to v0.20.0.
- [nomad] Nomad-UI link has been added to Bastion UI and Cluster UI.
- [bastion] The local cluster is no longer created by default. You will need to run
genvid-sdk setupto create it.
- [consul] We now set the parameter disable_host_node_id in Consul configuration, which lets the Consul Agent have a more stable node ID based on its hostname.
- [consul] Leaf Websocket endpoint is now configurable (static) through Consul at genvid/services/leaf/websocketURLSuffix.
Twitch Extension Developer Rig not working.¶
The Twitch Extension Developer Rig doesn’t provide any real player or video stream to synchronize the data. For this reason, our web client isn’t able to play back any data.
Compose window isn’t available if behind a proxy.¶
Future versions of Bastion will have a remote server to allow access from different machines. The current version has limited support for this and is likely to encounter some problems if the Bastion host lives behind a cluster firewall (like on a Amazon EC2 machine).
As a workaround, you can create VPN connections to the Bastion machine so the local IP of the machine is accessible from the client machine.
The application doesn’t work properly after Windows comes back from sleep.¶
Nomad has some difficulties with sleeping jobs, including itself. This
is unlikely to get fixed in Nomad, but shouldn’t happen in a
production environment. The best workaround at present is to not allow
Windows to go to sleep when you are running the service, or simply to
restart the service with a
genvid-bastion reinstall. (Unfortunately,
genvid-bastion restart is not sufficient).
The YouTube stream isn’t properly reset after a gvencode restart.¶
If you stop and quickly restart the services, the YouTube streaming service considers it part of the same streaming session. Although this may be desirable most of the time, this could lead to showing up as the previous session due to the long latency between the services and the actual view which can create some delay in the stream. A future version will provide a proper way to request a new stream. Until then, you can either reset your stream key from the YouTube dashboard or simply wait a little longer (about 5 minutes should be enough) before restarting the service.
Audio captures microphone or infinitely loops.¶
When using the WASAPI audio auto-capture mode, every sound going through the machine’s default audio-device gets captured. This includes system alerts and microphone input, as well as your web browser. When test-viewing your game stream using the same local machine running the game, the game will also capture its own audio stream with ~10s of latency. This yields some echo with progressively worse sound quality since it is compressed every time it is streamed.
You can disable audio in 2 ways:
truein your configuration. (The default setting.)
- Use our raw audio-capture, which is now the default setting in Unity.
Standalone player with Firefox not working.¶
The readable streams must be enabled in Firefox for the standalone
player to work properly. You must set
true from the
Auto-cut checkbox state is stored locally only.¶
In Studio, the state of the auto-cut checkbox in Scene Widget is only stored in local storage: Clearing the browser cache will also clear user input. Also, if auto-cut is turned “on” before the Studio session ends, it will be set back to “off” by default when you start the Studio session again.
Studio can not take inputs of the same control from multiple windows.¶
If Studio is opened in more than one browser window and inputs are received from different sources to one control, the final value will then bounce between the different inputs instead of updating it to the latest one. For example, in Audio Mixer Widget, if a user changes the slider of Master Gain to 20 db and another user then changes it to 0 db, the slider handle will bounce between 20 db and 0 db instead of being set to 0 db. Inputs from different windows to one control is not recommended until we resolve the issue.